AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in South Africa, Q2 2025
Explore the performance of the top slime games in South Africa during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top slime games on a unified platform in South Africa demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Super Slime Simulator: DIY Art from Dramaton saw weekly downloads peak at 5.9K at the beginning of April, followed by a decline to 1K by mid-May. The app experienced a slight recovery towards the end of June with downloads reaching 1.7K. Active users started at 9.2K, dipped to 2.3K mid-quarter, and then rose to 4.8K by the end of June.
My Talking Slimy Slime Pet Cat by Pixeland OU showed consistent weekly revenue, peaking at $892 in late April. Downloads fluctuated, reaching a high of 3.2K in late April, while active users maintained a steady number around 9K to 10K throughout the quarter.
Bruno – My Talking Slime Pet also from Dramaton, had weekly downloads that began at 1K and increased to 1.6K by the end of June. The app's active users remained stable, starting at 21.4K and increasing to 23.9K by the quarter's end.
Super Big Slime: Black Hole 3D by Supercent, Inc., reported a modest revenue, peaking at $30 in early June. Downloads remained low, with a slight increase to 452 in mid-June. Active users were steady, fluctuating between 9.5K to 10.5K.
Lastly, Slime Making Simulator Games from DobroApps showed minimal revenue activity, with a peak of $23 at the start of the quarter. Downloads were consistently low, with a slight increase to 307 by the end of June. Active users followed a similar trend, maintaining around 200 to 300 throughout the period.
Data for these insights comes from Sensor Tower, where more detailed analytics can be explored. This snapshot provides a glimpse into the varying performances of slime games in South Africa during Q2 2025.